![]() Alternative tilings: In the standard game, the mazes are laid out on a square grid.Several puzzles can be considered variants of the original Sokoban game in the sense that they all make use of a controllable character pushing boxes around in a maze. Several variants apply the rules of Sokoban to mazes laid out on other tilings. Alternative goals: Several variants adjust the requirements for completing a level.Multiple pushers: In the variants Multiban and Interlock, the player can control multiple characters.Hexoban uses regular hexagons, and Trioban uses equilateral triangles. Sokomind Plus implements a similar idea, with boxes and target squares uniquely numbered.įor example, in Block-o-Mania the boxes have different colours, and the goal is to push them onto squares with matching colours. In Interlock and Sokolor, the boxes also have different colours, but the goal is to move them so that similarly coloured boxes are adjacent. In CyberBox, each level has a designated exit square, and the goal is to reach that exit. Additional game elements: Push Crate, Sokonex, Xsok, Cyberbox and Block-o-Mania all add new elements to the basic puzzle.In a variant called Beanstalk, the elements of the level must be pushed onto a target square in a fixed sequence. Examples include holes, teleports, moving blocks and one-way passages. Character actions: In Pukoban, the character can pull boxes in addition to pushing them.The 1982 Sokoban ( NEC PC-8801) game featured levels with destructible walls.
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